This is one I’ve wanted to do for a while, inspired by Gausswerks ‘design reboot’ series, in which he does an imaginary redesign, of a game (or, both a redesign and a reboot?); which not only points out new ideas but also highlights the strengths of the original. This seems to work well with both interesting yet flawed/half-remembered(such as Oni, or Jericho) and the pretty good but let’s reimagine it anyway (such as Half-life) titles. Gausswerks (or Jack Monahan to be precise) has the advantage of being an actual game artist and designer, whereas I will have to do with just words. But I hope you stick with me on this one.